A glowing pixel-art game world stretching into a starlit horizon
Fitzroy · Melbourne · Est. 2016

We build worlds worth getting lost in.

PixelVisionBase is an independent game studio in Fitzroy crafting narrative-driven adventures, tight co-op experiences, and hand-animated pixel worlds — from first prototype to launch day.

Our Mission

Small studio, oversized imagination.

Since 2016 we have shipped six titles from a converted warehouse on Brunswick Street. We care about the moment a player forgets they are holding a controller — the quiet beat before a boss, the joke that lands two hours later, the save file they refuse to delete. Everything we make starts with that feeling and works backward.

6
Titles shipped
2.4M
Players worldwide
11
People on the team
3
Award nominations
Selected Work

Games we have shipped and shepherded.

Scroll sideways through recent releases and works in progress from the Fitzroy studio.

Hollow Meridian screenshot
Metroidvania · 2023

Hollow Meridian

A hand-drawn subterranean explorer with 40+ interlocking rooms and a synth score. Nominated for Best Australian Game at the 2023 AGDAs.

Comet Diner screenshot
Co-op Sim · 2022

Comet Diner

Run a roadside diner at the edge of a wormhole. Two-to-four player chaos with 90 recipes and a very impatient alien clientele.

Paper Lantern screenshot
Narrative · 2021

Paper Lantern

A four-hour illustrated story about a lighthouse keeper and the letters she never sent. Fully voiced, zero combat.

Static Bloom screenshot
In Development · 2025

Static Bloom

Our biggest project yet — a co-op garden roguelike where plants rewrite the rules of the run. Wishlist open now.

What We Do

End-to-end game development, in-house.

Original Titles

We design, build, and self-publish our own IP — from a napkin pitch to a store page. Full-cycle production over 12–24 month builds.

Co-Development

Bring us your project and we plug in gameplay programming, pixel art, or systems design. Sprint-based engagements from AUD $8,500/month.

Playtesting Lab

Weekly moderated sessions with our 300-strong Melbourne player pool. Get session recordings, heatmaps, and a report in 5 business days.

Pixel & Concept Art

Hand-animated sprites, tilesets, and key art. Character bibles and style guides delivered as layered source files, from AUD $1,200 per set.

Adaptive Audio

Original scores and interactive sound design built in Wwise and FMOD, mixed for headphones and living-room speakers alike.

Launch & Porting

Steam, Switch, and mobile ports with storefront setup, achievements, and a launch-window support plan so day one goes smoothly.

Players & Partners

The people who play and build with us.

"Hollow Meridian is the only game in years I finished in a single weekend and immediately restarted. The map design is ruthless in the best way."
Dylan R.
Brunswick, VIC · March 2024
"We handed PixelVisionBase a broken combat prototype and got back something that actually felt good to play. Their sprint reports were clearer than our own docs."
Priya N.
Studio partner, Sydney · Nov 2023
"Comet Diner destroyed three of my friendships and I would buy it again. The four-player mode is pure controlled chaos."
Marcus T.
Carlton, VIC · Aug 2023
"Their playtesting lab caught a tutorial dead-end we had walked past a hundred times. The heatmaps paid for themselves in one session."
Elena K.
Indie developer, Adelaide · Feb 2024
Work With Us

Ways to partner with the studio.

Transparent engagement tiers in Australian dollars. No lock-in beyond the agreed sprint.

Playtest Pass

For teams who need honest feedback fast.

AUD $1,900/round
  • 20 moderated player sessions
  • Session recordings + heatmaps
  • Written report in 5 days
  • One follow-up call
Get Started
Most popular

Co-Dev Sprint

Embed our team into your production.

AUD $8,500/month
  • Dedicated pod of 2–3 devs
  • Weekly builds + standups
  • Programming, art, or design
  • Shared backlog in your tools
  • Month-to-month, cancel anytime
Get Started

Full Production

Concept to launch, handled end to end.

Custom
  • Full-cycle 12–24 month build
  • Original IP or licensed brief
  • Art, audio, code, and QA in-house
  • Storefront + porting support
  • Launch-window live ops plan
Get Started
Contact

Pitch us your game.

Drop by the Fitzroy studio, send a build, or just say hello. We read every message and reply within two business days.

Studio
59 Brunswick Street, Fitzroy VIC 3065
Studio Hours
Mon–Fri, 9:30am – 6:00pm AEST